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Answerables

Technology Tidbits

Answerables is a wonderful site that is a cross between Game Based Learning meets a Learning Management System. This is an innovative place where educators can "Gamify" a lesson and have their students collaborative learn in a safe 3D dimensional environment (think Second Life for kids).

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Top 25 Sites/Apps of 2018

Technology Tidbits

Dystopia 2153 - An innovative new site that teaches programming/coding through the use of game based learning and graphic novels. TypeTastic - The best site around for student's K-12 (w/ educational portal) learning how to type/keyboard. Edji - An innovative new site for annotating texts for collaborative learning.

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15 Collaborative Tools for Your Classroom That Are NOT Google

Shake Up Learning

The post 15 Collaborative Tools for Your Classroom That Are NOT Google appeared first on Shake Up Learning. There are hundreds of fantastic collaborative learning tools! Click here to join the Shake Up Learning Community.). Learn more about Seesaw. Learn more about Kahoot. Learn more about Classcraft.

Classroom 101
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Video for learning: Today and tomorrow

Learning with 'e's

Alternative modes Today, education has expanded beyond traditional learning spaces into distance education , blended learning, flipped classrooms , mobile learning, and online delivery through technologies such as MOOCs ( Massive Open Online Courses ). The future? So what will educational video look like in the future?

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Elementary Technology Favorites by Grade Level

Tech Helpful

They are assigned a topic and divided into specific groups (as known as typical collaborative learning groups.) This was the objective from their first PBL (Project Based Learning). Students actively explored their assigned local landmarks within their collaborative learning groups.

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6 Creative back-to-school activities for teachers

Neo LMS

With the use of learning stations, for example, where students can work with peers, or through digital tools such as Flip for speaking, Google Jamboard for brainstorming ideas, or Spaces for engaging in collaborative learning activities like scavenger hunts, we can promote collaboration. Games and team-building.

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The Trends and Challenges Shaping Technology Adoption In Schools

MindShift

Many schools are moving toward these goals by adopting pedagogies like project-based learning and competency-based learning that allow students to move more organically between academic tasks and rely less on rigid bell schedules and siloed disciplines.

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