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The blossoming partnership between classroom tech and the collaborative learning experience

Neo LMS

In today’s article, we’re looking at classroom tech and how it can create a more engaging, interactive and collaborative learning experience for students. Since the days of blackboards and chalk, classrooms have incorporated a range of tech tools to enhance students’ learning. A library of resources at your fingertips.

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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. Not all virtual or metaverse platforms are focused on gamification, though. The post Metaverse Education: What’s Next for Virtual Learning?

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7 Digital tools for student engagement across all grade levels

Neo LMS

When we can take risks by either trying something new or using digital tools for game-based and collaborative learning, we will see students engage more with the content. Additionally, it is important that we ask for their feedback so we can continue to provide the best learning opportunities for them.

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6 Benefits of Immersive Learning with the Metaverse

ViewSonic Education

4) Collaborative learning can be enhanced and made easier Collaborative learning is already an important educational trend, but it is going to become an even more significant trend in the future. The metaverse can also help collaborative learning to feel more realistic.

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5 Flipped Classroom Activities for High School Students

ViewSonic Education

In fact, research suggests that a class quiz can play a key role in helping to keep students motivated, while they can also potentially help to improve knowledge acquisition and boost overall learning outcomes. The post 5 Flipped Classroom Activities for High School Students appeared first on ViewSonic Library. Think-Pair-Share.

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How to Re-Energize Disconnected Classroom Participants

EmergingEdTech

Foster collaboration Engaging students in the classroom means making them active participants in a lesson. When carried out in a highly purposeful manner, with close teacher monitoring, such collaborative learning can yield many benefits. Live instruction or video tutorials can be provided—a library of extra support.

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Five Ways Teachers Can Use—and Create—Augmented Reality Experiences

Edsurge

Zombies had taken over the school library, and she and her fellow students had to work together to answer various questions about books—such as identifying where the index is located. Unlike Pokémon Go, there’s no gamification going on here—for that, teachers have to get a little more creative.

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